I try not to overthink the literal side of "magic material factory product", but "Screws" bother me.Īs for the OP's actual question - Yes, most ALT have good and bad points. So in my mind, the Reinforced Iron Plate is literally full of at least 5,000 large screws drilled through the plates involved. So it's not that reinforced iron plating takes "50 individual screws", it takes 50 HUGE BINS that probably have at least 100 actual screws inside that bin graphic, maybe thousands depending on individual screw size. If you look at the icon, 1 "screws" item is a HUGE BIN full of screws. What bothers me about screws is thinking about the actual amount of screws involved. The great thing about this game is you can play how you want but if I or others know a ALT recipe is better because it sole purpose was to avoid screws, why not say so? I don't think that can be said about any other recipe. I'm not 100% sure but Id almost bet that every recipe that requires screws has a ALT that cuts them out and at the same time either cuts costs of whatever the alt to screws is or by offering higher production rates. Why does a reinforced iron plate require more screws instead of plates?Īfter so many plays, I just see screws as a mechanic to encourage the player to search and use alt recipes so they can in fact avoid them. Depending on your progress and what recipes you have, screws are like a mini satisfactory game in itself.įor me, I just can't accept the insane number of screws every recipe requires compared to every other item that any other recipe requires. OK, I and others based on posts like screws, its just the recipes we don't like. Removing bulk from a recipe is nice but any recipe serves a different goal. And transporting bulk is easy to avoid by making them on the same place where it gets used. To me it's another bulk item like quickwire, silica or wire. This entire hate thing for screws goes past me. Originally posted by Omega420:This, plus by using steel rotors, you avoid the need for screws which we all know is the most pain in the part. There is no need to spread Iron nodes thin. There's another spot with 4 in a cluster and 2 more a stone's throw away, closer to the green forest. There's a spot in Grassfields which has 6 Iron nodes in a cluster, and a 7th within sight of those. Since most iron nodes appear in pairs, at minimum, you can dedicate any grouping to screws, and in turn dedicate a pair of nodes to screws which are themselves dedicated to a single product. Iron ore nodes are the most plentiful in any region, and with the right alternate recipes, a single node can produce Stitched Iron Plate with a single miner. In my last run, I had a single railcar of Quickwire feeding 2 Industrial Containers which split out to make Circuit Boards in 2 places, Quickwire Stators, and 2 drone ports for more items, and my containers were still backed up. When you get to stators, I find Quickwire Stators to be most efficient, due to Quickwire having a fairly high output, fewer items that need it, and the inevitable excess a single node can generate. While you may have to wait longer for the bundle to be dropped on the belt, it is a bundle, as opposed to a single piece taking the same amount of time as that bundle. I prefer Copper Rotors (screws and sheets) because (!) you can generally find a copper and iron node close enough to each other to dedicate them to the task, and (2), the production time per piece is much lower. If steel screws require steel rods first, then it's much less efficient.
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